Make Your Own Lotto Contract
You can deploy your own Lotto Contract on the Rinkeby network using our deployer (what are deployers?)Deploy Your Own Lotto Contract
Lotto, also known as Item Drops, is a contract that lets users play games of chance to win tokens.
It can provide the basis for any game where the result is determined by a single random result. Possibilities include:
- Scratch and wins
- Slot machines or fruit machines
- Lottery, Keno, etc.
In addition to just winning coins, users can win "items" in the form of other tokens. For example, in addition to just a lottery, there could be a 1% chance of a player winning a voucher for a free pizza.
The Item Drops and Lotto are independent, a contract can use only one of them, or both at the same time.
You can try playing a sample Lotto for Food Coins. All Blockwell Wallets receive Food Coins at signup, so all Blockwell users can play it for free:
Play Food Coin Lotto
You can see how the Food Coin Lotto is configured on the Lotto hybrid app.
There are several configuration options that the contract has. You can use the Lotto dapp to view and make changes to configuration:
# Price For Playing
Playing can be made free, or cost any amount of any ERC-20 token. The token could be an already established stablecoin, or a token specifically made for playing.
In addition, the contract can be configured to give players free plays before they need to pay.
# Lotto, aka. Win Rates
With Lotto, users have a chance to win the same token they paid with. The contract is configured with a list of win rates and amounts, and it then uses a pseudorandom number to determine if the user wins, and how much.
Here's a very simple example:
|Chance To Win||Win Amount|
That would mean the player has a 20% chance to win 1 token, a 10% chance to win 2 tokens, a 0.1% chance to win 100 tokens and a 69.5% chance to not win anything.
# Average Win and House Edge
Based on the Win Rates and the Price to play, the profitability of the contract can be calculated. The Lotto dapp calculates these automatically, but here's how they work.
# Average Win
Someone playing once could win the 100 tokens right away, which means the contract would lose tokens. Over time those even out, and an Average Win amount is established. This is how many tokens users are likely to win on average over all their plays.
For the example Win Rates above, that ends up being 0.9 tokens. It can be calculated by multiplying each win amount with its chance to win, and adding those up:
# House Edge
House Edge, sometimes called rake or vigorish, is a measure of how much of an advantage the owner of the game has over time.
Let's say in the above example players pay 1 token to play the game. We know that on average they will receive 0.9 tokens per play, so that means the contract makes a profit of 0.1 tokens per play over time.
House Edge is how big of a portion of the player's payment is that profit. In the example it's 0.1 out of 1 token, which makes it 10%.
If the win rates are set so that the contract actually loses money over time, then the House Edge is negative.
# Item Drops
Item Drops give users a chance to win tokens other than the one the paid with. In fact, there can be any number of different tokens for users to win, each with a different chance to win.
The tokens can be tokens that have monetary value, or they can be used as vouchers to be exchanged for goods or services. For example, the contract might have the following item drops:
|Chance To Win||Token||Exchanged For|
|10%||Sunglass Token||A pair of sunglasses|
|5%||Hat Token||A baseball cap|
|0.1%||Celebrity Token||A meeting with a celebrity partner|
The items don't have to be physical goods either, they could be digital services, or just regular tokens.